Match: Tactics





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This is called the design competition. With new offensive toys to play with, Ramsey was back to his attacking ways, averaging a position even higher up the field than Iwobi and Mkhitaryan. Tomattrick shows you which players can be promoted to your first team, and all the ratings on the different positions the player has played so far.


With new offensive toys to play with, Ramsey was back to his attacking ways, averaging a position even higher up the field than Iwobi and Mkhitaryan. Whenever a potential chance is foiled by a team using the pressing tactic, it is reported in the match report. I think redisigning the user experience is a good decision.


Match: Tactics - Playing counter-attacks could be a good option if you have a very good defense and attack but a bad midfield , and especially in combination with your opponent having an ineffective attack.


Tactical skill How well you master a tactic depends on the tactical skill for that particular tactic. This skill is calculated from different players' skills together with an experience bonus for each involved player. How effective your tactics are also depends on how good the players on the field are. The better the players on the field, the better tactical rating you need to achieve the same efficiency. In practice this means you need better tactical levels in higher divisions than what you need in lower divisions. Pressing Pressing means that your players put pressure on your opponent and focus more on breaking your opponent's attacks than creating their own. Pressing could be a good option when you feel inferior and want to keep the score down. Advantage: You can reduce the number of potential chances for both teams in a match. Disadvantage: It will drain the stamina of your players faster than normal. Relevant Skills: The total defending skill and the total stamina of all your outfield players determine your Pressing tactical skill. The more tired your players get, the less they are able to put pressure on their opponents. Whenever a potential chance is foiled by a team using the pressing tactic, it is reported in the match report. You will never find out which team could have benefited from the chance. If both teams play pressing, the effect is, on average, doubled. Additionally, when playing against a team focusing on long shots, a pressing team has a chance of preventing a long shot opportunity. Counter-attacks Counter-attacks CA mean you deliberately let your opponent control the ball, and as soon as they fail with an attack you try to make a fast counter-attack. Playing counter-attacks could be a good option if you have a very good defense and attack but a bad midfield , and especially in combination with your opponent having an ineffective attack. Advantage: You can gain additional attacks you get the chance to counter-attack when your defense manages to stop an opponent's attack. Disadvantage: You lose 7% of your midfield capacity. Relevant Skills: The total sum of your defenders' passing and defending skills determines your CA tactical skill. Passing is twice as important as defending. Only the team that is not dominating the midfield at the time of a failed attack is able to make use of the advantage of this tactic and note that you have to lose the midfield before the 7% tactical penalty is applied. If you dominate the midfield, then you will just suffer the disadvantage. All counter-attacks are reported in the match report. Attack in the middle Attacking in the middle AIM means your team focuses on attacking down the center of the field, at the expense of attacks on the wings. In other words, you trade wing attacks for attacks in the middle. Advantage: Around 15-30% of your wing attacks will be converted to attacks in the middle. Disadvantage: Your wing defense on both sides gets somewhat worse. Relevant Skills: The total passing skill of all your outfield players determines your AIM tactical skill. Whenever an attack is switched from the wings to the middle, it is shown in the match report. As there are normally fewer attacks in the middle than on the wings, you convert percentage-wise slightly more of them. Advantage: Around 20-40% of your central attacks will be converted to wing attacks. Disadvantage: Your central defense gets somewhat worse. Relevant Skills: The total passing skill of all your outfield players determines your AOW tactical skill. Whenever an attack is switched from the middle to the wings, it is shown in the match report. Play creatively Play creatively PC means players try to make more use of their specialties, and other attributes. Advantage: You increase the maximum number for special events occurring during the match - for both teams, but your own team will get slightly higher chances to get one of them both positive and negative. Disadvantage: Your team defense gets somewhat worse. Relevant Skills: PC requires your field players have high passing skills and experience with the first being the most important. If a field player is also Unpredictable, his contribution to the tactic will be doubled. To make good use of it, a SE-optimized team i. Long shots When playing long shots LS , your players are instructed to go for a long shot rather than try playing the whole attacking sequence through. In other words, you trade central and wing attacks for long shots. A long shot then pits the shooter against the goalkeeper. Advantage: The long shots tactic converts up to around 30% of side and middle attacks to long shots. Disadvantage: Your wing and central attacks, as well as your midfield, get a little bit worse. Relevant skills: Your outfielders' scoring and set pieces skills determine the LS tactical skill. Scoring is three times more important than set pieces. When an attack has been converted to a long shot, any defending team using the pressing tactic has a chance to steer off the shooting opportunity. If the shot is not steered off, an outfielder inner midfielders and wingers are twice as likely takes the shot. The quality of the shot depends on the appointed shooter's scoring and set pieces skills, and the goalkeeper can attempt to save the shot using his goalkeeping and set pieces skills. For both shooter and keeper: A bit of both skills is needed, and it's better to have some of both skills than to only have a lot of one. All long shots are reported in the match report, including any steered off opportunities.


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With so much attacking talent I can see his off the ball runs becoming even more effective than they already are. Match calculator hattrick Where Do We tout this suggestions and What format You want. While we love the new and more powerful functionality introduced there, it has been tough to get your acceptance for this new visual style. Final idea: Have an animation when a player signs as a press conference that would last 5 jesus. Some suggestions: — It should exists a way to buy free-agent players, the players that were quit of their teams, its very sad to quit a good player for any reason or other happens and see that he will not be able to play never again. The glad is to stabilize transfer prices in order to be able to plan training for some years… Perhaps we could define a minimum rule for player transfer prices. The issue is that you start directly from graphics. Web design is one of the most important thing in a sol. Why all this information that is flashing around. At times, we have tried to confront users and push through new functionality and design, while other times we have avoided doing new things match calculator hattrick we would have liked to do, fearing backlash from users.